The 7 Biggest Consumer Technology Trends In 2022 – Forbes

Technologies like artificial intelligence (AI) and the internet of things (IoT) is re-shaping industry and augmenting the particular abilities associated with professionals, including doctors, lawyers, and architects, enabling them to do amazing new things. However , it’s also enriching our everyday lives by improving our ability to communicate with friends and family, improve our health, fill our own homes with smart appliances and gadgets, or simply just letting us kick back and enjoy movies, music, and gaming in more impressive plus experiential ways.

Consumer technology is a broad category of products and services that cater to helping us solve problems or just have better experiences in our day-to-day lives. It can be big and bold, in the manner that only a 100-inch 8K tv set may be, or sleek and portable, like the latest generation of phones, watches, plus media players.

So here’s an overview of a few of the ways that will Apple, Samsung, Sony, and the other market leaders will be looking to part us from our hard-earned cash in 2022.

Rise of the Domestic Robots

Robots in the home have been on the cards for a while, and robotic vacuum cleaners and other single-purpose devices are already relatively common. But with Astra , Amazon is bringing what it believes will be the first general-purpose home robot to the particular market. If it’s the success, some other manufacturers are sure to follow, in the same way, they did when Amazon introduced home AI assistants with the Echo.

Astra can act as a roving security bot, keeping an eye out for people who shouldn’t become there, as well as an “Alexa on wheels, ” coming to find you when you have calls or even alerts. It also has the personality so it can keep you company or just provide general entertainment. Other robots that are either hitting the particular market or appearing as prototypes will offer help with household chores, healthcare monitoring for the elderly who live alone, or serve an educational purpose.  

Smarter Things

The first era of “smart” products were really simply “connected items, ” through smartphones that let us browse the web to TVs that allow us to watch Youtube and Netflix. Machine learning came later, and because well since enabling cell phones to prolong their battery life with intelligent power management, or take better pictures with image enhancing algorithms, brought us smart thermostats that learn how to operate efficiently and devices that are usually essentially capable of operating autonomously, like self-driving cars. Today, rather than simply allowing us watch online content and run apps, smart TVs use AI to adapt their picture plus sound to the environment they are in, and have built-in natural language recognition algorithms so we can control them along with our voices. Smart consumer devices within 2022 will certainly build on this capability to deliver personalized solutions to the unique challenges we face within our day-to-day life, whether it is the angle that the particular sun shines on our TV screen or even monitoring the activity in order to provide fitness advice.

VR/AR and the Internet of Senses

Engage with digital content and services online traditionally involves stimulation associated with two of our senses – sight and hearing. Moving forward, both manufacturers and content material providers may look to engage us through touch, taste, and smell to create truly immersive consumer experiences. Much of this particular will take place in virtual reality environments (VR), where new devices can let us odor and feel experiences, meaning that they will seem increasingly “real” plus interactive. Videogame Phasmophobia entails hunting ghosts, with the particular terrifying innovation that gamers can really feel themselves being touched or grabbed simply by ghouls and apparitions, if they are wearing a haptic suit. Both VR plus augmented fact (AR) customer devices will proliferate during 2022 – Oculus will be reported to have sold close in order to two million of its Quest 2 headsets during 2021, meaning a lot more content producers will be motivated to bring their own games and experiences to VR. We can also expect competitors like HTC and Sony to step up their play for their particular share associated with the lucrative new market. We may also expect consumer entertainment, including movies and video gaming, to provide more realistic audio experiences – Nvidia is usually applying the “ray tracing” principles it uses to create ultra-realistic computer images in order to sound creation, to produce richer plus more realistic soundscapes .

Enter the Metaverse

A new Matrix movie will drive consumer interest in virtual worlds and alternate digital realities, and consumer technology will be there to offer a taste in 2022. Companies including Facebook, Nvidia, and Microsoft possess laid away their plans for the metaverse , with their aim of creating immersive online environments that offer a persistent world for work, socializing, and perform. Nevertheless , game developer Epic could have played the biggest component in showing us the particular way ahead, with its Fortnite sport attracting up to 15 million players online at any one time, to build points, experience live concerts , and, of course, blow each additional up.  

5G along with other ultrafast networks

5G capabilities will certainly become the norm for mobile phones and various other devices at all price points, instead of being confined to premium and flagship products. This will mean higher definition plus higher bandwidth video solutions will start to become available, including 8K streaming and also cloud gaming and VR. This means that products will become smaller and lighter as there’s no need with regard to bulky processors and graphics chips, with all the calculations becoming done remotely and the output just streamed to consumer gadgets as a video feed.

Smart homes plus the internet of items

The trend for all things domestic to become progressively “smart” and capable of communicating and connecting with each other within more useful ways may continue throughout the next year. In fact , analysts at Gartner have predicted that the average home could contain a lot more than 500 smart devices during 2022. This 12 months should finally see the launch of Matter , the particular “smart house OS” created in collaboration by Apple, Google, plus Amazon, which aims in order to create a standard working environment regarding connected products in your home. Currently, devices from different producers generally operate using their own protocols, and although these are frequently designed to play nicely with others, there’s simply no equivalent associated with Windows or even MacOS in order to let consumers manage plus connect almost all of their gadgets and toys. This could change in 2022, when it’s predicted the market intended for smart home devices can grow to $53 billion.

NFT, blockchain, and electronic twins

I’m putting these just about all together in one category because when it comes to their applications in customer technology, they may be closely related. Put basically, blockchains (persistent, distributed, plus encrypted digital ledgers), NFTs (unique tokens that can be produced and stored on blockchains), and electronic twins (digital models or replicas of real-world products or processes) will change the particular way all of us interact along with technology. Within 2022 we all will start to see them impacting consumer products in a big way. Consumer brands including Sony , Asics , and Coca-Cola have got signaled their own intention to be a part associated with the NFT space, and we can anticipate to see digital goods and services designed to complement and augment physical customer products. This is a result of brands significantly seeing growing their electronic engagement in order to be equally important to their business strategy because simply selling us items.

Read more about these as well as other future trends in my book, Business Trends in Practice: The particular 25+ Styles That are Redefining Organizations .